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To add textures I did not use UV map for the object. I only used regular projections. Having all those layers separated in LW allowed me to change them quickly and see in real-time with F-Prime exactly how the comatule would look.

Colour attributes
(image 13).

1121_tid_13_text_a2.jpg
Bump attributes
(image 14).

1121_tid_14_text_b2.jpg

Luminosity attributes
(image 15).

1121_tid_15_text_c2.jpg
Comatule renders
(image16, 17 and 18).

1121_tid_16_text_a.jpg
1121_tid_17_text_b.jpg
1121_tid_18_text_c.jpg




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