Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Material Tutorial: Leather in 3DS Max

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| Comments 0
Date Added: 10th July 2009
Software used:

This will give you a texture like the skin of a snake (Fig.08). You will have three parameters in the filter that you can change. Basically this is already a "map" that you can use in 3ds Max as a Bump map. It will give you quite good results.

Fig. 08

To make it a bit more interesting you can return to Photoshop and duplicate the layer of the leather (Fig.09). Change the copied layer from Normal to Multiply. This will allow you to add different colours on the original layer without losing the black leather shapes that the filter has created. Choose an irregular brush and try to create a natural looking brown colour (Fig.10). Don't make it too clean, otherwise it will look very unnatural.

Fig. 09

Fig. 10

Now after this step go to your Multiplied layer and decrease the opacity. Don't leave the black shape of the top layer too visible. Save the image as a Bitmap.

Now you have two images. The first one, which is only black and white, and the second one, which is brown.
You must place the brown one into the Diffuse Colour slot in Maps, and the black and white one into the Bump slot (Fig.11). If the leather effect is too sharp you can blur both images in Photoshop by choosing Filter > Blur > Gaussian Blur. The same can be done in the Bitmap settings from the Blur slot.

Fig. 11

You can find the informations for more materials in other Florence Design Academy tutorials or lessons.

I hope you have enjoyed this tutorial.

Best Regards

Florence Design Academy

< previous page

1 | 2
Related Tutorials

Unreal Engine 4: Introducing materials and landscape painting

by Rob Redman
published on 2015-12-10

Keywords: Unreal, Tutorial, New, Projects, Free, Materials, Landscape

rating star fullrating star fullrating star fullrating star fullrating star none (2)
Comments 0 Views 13916

Create believable fabric folds in ZBrush

by Gavin Goulden
published on 2014-05-22

Keywords: ZBrush, Material, Fabric, Folds, Tip

rating star fullrating star fullrating star fullrating star nonerating star none (21)
Comments 1 Views 43092

An introduction to Allegorithmic's Substance Painter

by Richard ‘Pipes’ Piper
published on 2014-07-17

Keywords: Substance Painter, Allegorithmic, Painting, Texturing

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 26362

Beginner's Guide to 3ds Max - 10: Render to Texture

by Isaac Oster
published on 2013-07-08

Keywords: beginners, fundamentals, 3ds max, texturing, rendering,

rating star fullrating star fullrating star fullrating star fullrating star half (19)
Comments 3 Views 41603
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..