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Modelling a Volleyball in Maya

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Date Added: 9th December 2009
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4: Using the Extract tool, divide your model into 3 parts.

1110_tid_7.jpg
Fig. 07

5: Perform these steps for all 3 parts: Select the boundary of your model with the edges on the corner of your model.

1110_tid_8.jpg
Fig. 08

6: Select Bevel and set its value to 0.2

1110_tid_9.jpg
Fig. 09

7: Duplicate your model, according to the X, Y and Z axes. Finally, perform smooth or sub_d.

1110_tid_10.jpg
Fig. 10

1110_tid_11.jpg
Fig. 11




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