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Particle Blazing Fire In 3DSMAX

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Date Added: 9th December 2009
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Part 2

This second part of the tutorial will deal with animation, so our tutorial will become a realistic, live, blazing fire!

If you are still in the Gradient map panel, go up one level to the default Blinn material, press the opacity map button again to enter the Mask map panel, and then press on the Smoke map. We are going now to move the flames up so it will give the illusion of a live fire. Away from the Material Editor, down in the viewport, press the Auto Key Button to activate animation mode. A little further down, to the right of the Auto Key button, press and hold the Default In/Out Tangents for New Keys button and choose linear mode. Drag the animation bar to frame 100. Now return to the Material Editor and under Coordinates > Offset in Z axis spinner, reduce the amount to -500 (Fig.20).

1104_tid_image_20-full.jpg
Fig. 20

Again, go back to the viewport and toggle off the animation Auto Key, then slide the animation bar back to zero. Minimize the Material Editor window. In the viewport, in the upper main menu, press Rendering > Render, or make sure the F-lock is toggled on, on your keyboard, and then press F10. The Rendering menu will appear (Fig.21). In the Rendering menu, under Common Parameters and under Time Output, choose Active Time Segment: 0 to 100, so as to render the full animation. Down under the Render Output, press the Files button, and in the Render Output File window, in the blank space for the File Name, write a name for your animation file. Below, in the Save As Type, choose AVI format. Before hitting the save button, up in the blank space for History, make sure you remember the direction to where you have saved your file (or from the Save In blank space, choose another preferable destination). Press save. In the AVI File Compression Setup window, press OK. Hit Render (Fig.22).

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Fig. 21

1104_tid_image_22-full.jpg
Fig. 22


Be patient while Max renders the animation ... After the rendering is finished, in the render window that still appears, press the Save Bitmap button in the most upper left corner of the window; in the Browse Images for Output window, in the most down left corner of the window, press the View button and enjoy your animation!

View the final animation here: http://ladokar.googlepages.com/tutorial_01.avi

Now you may go back to your scene and play around with the parameters to achieve the result you want ... enjoy it and have fun!

1104_tid_image_23-full.jpg
Fig. 23




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Readers Comments (Newest on Top)
avatar
TBS on Thu, 07 July 2016 4:09pm
The vital piece of missing information is... at the point where you set the level to -7.28, you must tick the 'Invert' check-box (to the left of the 'Output Amount' field). Do this, and it works perfectly.
avatar
Glencairn on Wed, 28 November 2012 8:31pm
I wrote a script that creates the material. It allows you to select custom colors for the flame. This way, I am able to create the material in multiple projects. Currently, I am working on a script to create the particle spray, so that I can adjust the dimensions and characteristics of the flame object, and another script to control the flame material animation. Thanks for the tutorial.
avatar
Josh on Thu, 19 April 2012 10:19pm
got my results by changing the output amount to 4 on the difuse map along with the colour 1 to red colour 2 to orange and colour 3 to yellow and then changed the outputamount on the opacity map to 1 and it gave my the result i was looking for great tutorial tho :)
avatar
Josh on Thu, 19 April 2012 10:16pm
i had a probem when i changed the output amount to -7.28 like it said where it gave me a dark blue flame. so i did what you said maria and then changed the out put settings on both the gradient on the difuse colour and the opacity mask (difuse 4.0) (opacity mask
avatar
Maria on Mon, 02 April 2012 10:09pm
Update: I got a similar result by setting color 1 to red, 2 to orange, 3 to yellow, color 2 position: 0.01, and output +7. Play with those to get a result to your liking. I'm not sure what the author missed in this step, however, it was really helpful. Thanks!
avatar
Maria on Mon, 02 April 2012 9:19pm
Same problem here
avatar
Rashi on Sun, 04 March 2012 3:52pm
sir till "fig 18" every thing was as you told, but after the step "This negative value will make our fire glow, so what are you waiting for? Do it, and then Press Quick Render!And voila! A nice glowing, flaming fire (Fig.19)!" i can't get fire color, what was problem? please do guide me.
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