Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Particle Blazing Fire In 3DSMAX

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(10 Votes)
| 73527 Views
| 7 Comments
| Comments 7
Date Added: 9th December 2009
Software used:
Keywords:

Now press Quick Render and you should have a similar image to the one shown in Fig.14.

1104_tid_image_14-full.jpg
Fig. 14

Now we're getting to the exciting part! Our fire needs strong flames to sound realistic, so let's do it ... With a small trick our fire will blaze without even applying a glowing effect (so stay tuned for the next step!).

Still in the default Blinn material panel, press the blank button next to Diffuse Color; in the Material/Map Browser, double-click Gradient (Fig.15).

1104_tid_image_15-full.jpg
Fig. 15

Now in the Gradient panel, under Gradient Parameters, change Color 1 to full black, Color 2 to full black, and in Color 3 enter Red 255, Green 231, Blue 80, Hue 37, Sat 175, Value 255. In Color 2 Position, enter 1 (Fig.16).

1104_tid_image_16-full.jpg
Fig. 16

Now, if you hit Enter you will have a similar image to the one shown in Fig.17.

1104_tid_image_17-full.jpg
Fig. 17

Now the magical trick is to play with the Output Amount, so under Output, in the Output Amount spinner, reduce it to -7.28 (Fig.18).

1104_tid_image_18-full.jpg
Fig. 18


This negative value will make our fire glow, so what are you waiting for? Do it, and then Press Quick Render!And voila! A nice glowing, flaming fire (Fig.19)!

1104_tid_image_19-full.jpg
Fig. 19





< previous page continued on next page >
 
1 | 2 | 3 | 4
Related Tutorials

Making Of 'Saturday Knight Fever'

by dOUGh
published on 2009-12-09

Keywords: scene, building, fire, knight, character, male,

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 67632

Making Of 'Afterburn Fireball'

by Michael Seidl
published on 2009-06-16

Keywords: scene, space, fire, ball, moon, planet,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (4)
Comments 0 Views 62821

Creating and animating bubbles

by Alvaro Moreira
published on 2014-06-09

Keywords: Bubbles, 3ds Max, Particle Flow, Frost

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 4 Views 23002

Post-apocalyptic car design

by Tamás Gyermán
published on 2016-07-05

Keywords: Tamás Gyermán, 3ds Max, tutorial, car design

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 3072
Readers Comments (Newest on Top)
avatar
TBS on Thu, 07 July 2016 4:09pm
The vital piece of missing information is... at the point where you set the level to -7.28, you must tick the 'Invert' check-box (to the left of the 'Output Amount' field). Do this, and it works perfectly.
avatar
Glencairn on Wed, 28 November 2012 8:31pm
I wrote a script that creates the material. It allows you to select custom colors for the flame. This way, I am able to create the material in multiple projects. Currently, I am working on a script to create the particle spray, so that I can adjust the dimensions and characteristics of the flame object, and another script to control the flame material animation. Thanks for the tutorial.
avatar
Josh on Thu, 19 April 2012 10:19pm
got my results by changing the output amount to 4 on the difuse map along with the colour 1 to red colour 2 to orange and colour 3 to yellow and then changed the outputamount on the opacity map to 1 and it gave my the result i was looking for great tutorial tho :)
avatar
Josh on Thu, 19 April 2012 10:16pm
i had a probem when i changed the output amount to -7.28 like it said where it gave me a dark blue flame. so i did what you said maria and then changed the out put settings on both the gradient on the difuse colour and the opacity mask (difuse 4.0) (opacity mask
avatar
Maria on Mon, 02 April 2012 10:09pm
Update: I got a similar result by setting color 1 to red, 2 to orange, 3 to yellow, color 2 position: 0.01, and output +7. Play with those to get a result to your liking. I'm not sure what the author missed in this step, however, it was really helpful. Thanks!
avatar
Maria on Mon, 02 April 2012 9:19pm
Same problem here
avatar
Rashi on Sun, 04 March 2012 3:52pm
sir till "fig 18" every thing was as you told, but after the step "This negative value will make our fire glow, so what are you waiting for? Do it, and then Press Quick Render!And voila! A nice glowing, flaming fire (Fig.19)!" i can't get fire color, what was problem? please do guide me.
Add Your Comment