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Making Of 'Harbor'

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Date Added: 30th April 2010
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I included many different elements such as buoys, tires, barrels etc., in the scene (Fig.09).

110_tid_image_09_adding_details.jpg
Fig. 09

All the elements used simple shaders like Lambert or Blinn with the exception of the water surface, where I used Mia_material_x. Most of the textures were layered one at the top of another, and then I projected on geometry. I even used and layered procedural maps like Fractal, Cloud or Noise.

Only a few objects had unwrapped UVs; I knew it would be very time consuming to unwrap all of them, and I was pretty happy with the result of projections (Fig.10).

110_tid_image_10_material_texture_editor.jpg
Fig. 10

The textures for many of the pieces were custom made color, bump and specular textures that I created in Photoshop (Fig.11 - 12).

110_tid_image_11_wood_texture_board.jpg
Fig. 11


110_tid_image_12_metal_texture_material.jpg
Fig. 12

For the ocean, I used Maya ocean, but only for creating the displacement map. I didn't like the look of the ocean shader in the render, so for shading I used Mia_Material_x with higher reflectivity, tinted blue. The ocean shader was then plugged into the displacement slot of the shading group. The result looked much better and more realistic (Fig.13).

110_tid_image_13_texture_materials.jpg
Fig. 13



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Readers Comments (Newest on Top)
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DIngole on Wed, 10 April 2013 1:31pm
simple yet amazing :)
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Yotes on Fri, 10 February 2012 8:19pm
this is great! beautiful
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Aseem on Wed, 04 January 2012 2:21pm
GOOD JOB BROO..
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