With Object01 selected, choose "Attach" and choose Objects02-04. De-activate "Attach" and switch to vertex sub-object, Ctrl + A to select all, and click on Weld Settings and enter ".01" in the threshold. Switch to border sub-object, click on the inside edge of Object 01 and hit "Cap" (Fig.13).
Use the Mirror tool with the Axis set to Z to duplicate Object 01 for the bottom of the Plastic Lid.Â Use the Align tool with the Axis set to Z, Current Object to Center and Target Object to Minimum (Fig.14).
Choose the Plastic Lib object, select the large bottom polygon, and inset it .5 just like the top, and then delete the polygon remaining.Â Now click "Attach" and choose Object01 and 02 (Fig.15).
Go to border sub-object mode, and choose the inside of the four holes in the top.Â Use Shift + Move down along the Z axis just a little to create new geometry.Â With these borders still selected choose Align, Z Axis and Target Object to Minimum.Â Go to vertex mode, Ctrl + A, and Weld Settings to .01 (Fig.16).
Go to edge mode and select one edge at the outer edge of the top and bottom.Â Click Loop, bring up Chamfer settings, and set the amount to .05 (Fig.17).
Create a new rectangle shape, with the same dimensions as the one used to make the Plastic Lid, and set the XYZ to 0,0,0. Name this object "Plastic Tray01".Â Add an extrude modifier with a height of .75 and convert to an Editable Poly.Â Select the top and bottom polygon, and use the Inset tool with a value of 1 (Fig.18).
Go to edge mode, select an edge at the top and bottom and hit Loop. Use Chamfer with Settings set to a value of .35 and segments set to 6.Â Go to polygon mode, Ctrl + A, and hit Autosmooth. Note: If you are working in a version of 3dsMax prior to 2009, the segments option of the Chamfer tool is not available.Â You will need to chamfer the edges several times with decreasing values to get the same effect (Fig.19).
Make an Instance Clone of this object and move it to XYZ, 0,0,-2.5 (Fig.20).
Now to model the corner posts.Â Create a cylinder, set the height segs to 1 and the sides to 48. Align XY Pivot to Pivot with the Corner Center Point.Â Rename this object "Corner Post01" (Fig.21).
Move the cylinder down into the hole in the Plastic lid, and adjust the radius to fit just inside (approx 1.045). Convert to an editable poly (Fig.22).
Go to edge mode.Â Select one vertical edge and hit Ring, then Connect.Â Align to the Z maximum of Plastic Lid.Â Select the vertical edge again, Ring, Connect, and Align to Z max of Plastic Lid. Now move it up .3. Select a short vertical edge, hit Ring, right click and "Convert to Face" (Fig.23).
Extrude the faces 1.0.Â Convert to edge mode, select an edge at the top and bottom of the extrusion, and hit Loop.Â Now Chamfer with a value of .1 and 3 segments (Fig.24).
Select an edge at the base of the extrusion, Loop, and Chamfer with a value of .05 and 1 segment (Fig.25).
Switch to polygon mode, select the top polygon and move it to Z, 12.25.Â Inset to give you some edge detail
Go back to edge mode, select an edge at the top, Loop, and Chamfer with a value of .15 and 4 segments (Fig.27).
Go to polygon mode, select the top polygon and scale it up close to the chamfered edges.Â Now create a hexagon with a radius of .7.Â Align XY center to center of the Corner Post01.Â Align Z max to max (Fig.28).