Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Xing Tain'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| 54798 Views
| 2 Comments
| Comments 2
Date Added: 15th December 2009
Software used:

1074_tid_photoshop_chinese_mythical_character_design_15.jpg
Fig. 15

The hand Magic Lighting

To create a lighting effect surrounding his hands, I chose the magic brush in the FX Brush category. I duplicated the layer a couple of times and turned the upper layer to linear dodge or color dodge mode to produce the bright lighting effect shown in Fig.16 & Fig.17.

1074_tid_photoshop_chinese_mythical_character_design_16.jpg
Fig. 16

1074_tid_photoshop_chinese_mythical_character_design_17.jpg
Fig. 17


The Background

I produced two different background color palettes: one bright and one dark. I now had a choice - which one best let the viewer read the character? I took a step back and considered them. The eye stood out well on both, but when I narrowed my eyes while looking at the dark one, it was hard to make out the whole figure and pose. Also, the magic hand light was standing out more than the eye, which wasn't my wish.

Because of this, I chose to go with the brighter background in the final composition (Fig.18 & Fig.19).

1074_tid_photoshop_chinese_mythical_character_design_18.jpg
Fig. 18





< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

A step-by-step guide to modeling the base mesh of a low-poly game character Part 1

by Gavin Goulden
published on 2016-03-15

Keywords: swordmaster, zbrush, 3ds max, game, character, mesh, model

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 0 Views 6196

A ZBrush workflow

by Gregory Stoffel
published on 2015-11-11

Keywords: Gregory Stoffel, ZBrush, Creature Box, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 12278

Making characterful monsters

by Henning Sanden
published on 2014-09-16

Keywords: ZBrush, Monster, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 21383

Creating reptilian monsters

by Tiago Oliveira
published on 2013-11-04

Keywords: Tutorial, Beast, Reptile, Monster, ZBrush, Photoshop

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (21)
Comments 5 Views 102221
Readers Comments (Newest on Top)
avatar
Dimitrius231 on Sun, 22 February 2015 8:15am
I think he meant that as "I drew a light shape to know where the light will come from".
avatar
Mekk33 on Wed, 07 August 2013 10:55am
what did you mean by "set a light" you meant figuratively and you just blended wth the light in that direction?
Add Your Comment