Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Xing Tain'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| Comments 2
Date Added: 15th December 2009
Software used:

I started working with black and white values first. By doing this, it's easy for me to determine where the lighting and shadows will be placed. I didn't used the brush tool in this step, instead I used the burn tool and dodge tool to add light and shadows up and down the shape. Then I used the variety brush tool to add some texture and stroke details (Fig.06 & Fig.07).

Fig. 06
Fig. 07

Skin Brush

Here is the skin brush I download from the talented Chinese artist Yang Xue Guo (Fig.08). It's called the "Blur's Good Brush" and it can be downloaded from his website

I used these three brushes over each other to produce a subtle skin tone.

Fig. 08

Black and White to Color

Once I was satisfied with the black and white figure, I started to play with the color balance, selective color and replace color tools in order to turn the black and white into a color scheme that I liked (Fig.09 - Fig.11).

Fig. 09

Fig. 10
Fig. 11

Back to 3D

I opened Maya to build the horn and wristband. I find it's an easier and efficient program to use when you want to get the right perspective (Fig.12).

Fig. 12

The Expression

Beside the pose, all the emotion from this character had to be conveyed through his eyes. So I emphasized the expression of the eye to reflect his anger. I made the eye itself bigger and the pupil smaller and I also chose a shade of red for the eye's makeup. This was the highest saturation of the whole image and helped to attract the viewer's gaze to his eye first (Fig.13)!

Fig. 13

I used the texture brush to paint the stone and metal (Fig.14 & Fig.15).

Fig. 14

< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Making of 'Kai'

by Yu Cheng Hong
published on 2009-10-27

Keywords: man, character, warrior, armor,

rating star fullrating star fullrating star fullrating star fullrating star half (4)
Comments 0 Views 20936

Making Of 'Ruo'

by Yu Cheng Hong
published on 2010-10-14

Keywords: character, scene, male, man, light,

rating star fullrating star fullrating star fullrating star fullrating star half (18)
Comments 2 Views 97903

The making of Bane

by Yoongkun Kim
published on 2014-09-12

Keywords: Bane, ZBrush, Character, Maya, MARI, Photoshop, UVLayout, V-Ray

rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 2 Views 40913

Cel Shading concepts

by J.I.Styles (aka 'mathius')
published on 2009-06-22

Keywords: character, texturing, cel, shading,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 35144
Readers Comments (Newest on Top)
Dimitrius231 on Sun, 22 February 2015 8:15am
I think he meant that as "I drew a light shape to know where the light will come from".
Mekk33 on Wed, 07 August 2013 10:55am
what did you mean by "set a light" you meant figuratively and you just blended wth the light in that direction?
Add Your Comment..