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After some work with blending the above maps with the diffuse data, and several tests with contrast, levels and saturation values, I ended with a bitmap that was applied to the bust in ZBrush. At that point I noticed some seams on the texture that needed fixing, so I used ZApplink to transfer image captures of the texture to Photoshop, where a couple of strokes with the Healing brush were enough to eliminate the seams (Fig.23 - 27).

1061_tid_image_23_uv_map.jpg
Fig. 23

1061_tid_image_24_occlusion_map.jpg
Fig. 24


1061_tid_image_25_uv_texture_map.jpg
Fig. 25

1061_tid_image_26_colour_map.jpg
Fig. 26

1061_tid_image_27_texture_uv_map.jpg
Fig. 27





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