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I removed the ears and modified the initial UV map of the mesh so that it was more suitable for the altered geometry (Fig.04 - 06).

1061_tid_image_04_human_head_model.jpg
Fig. 04

1061_tid_image_05_uv_map_placement.jpg
Fig. 05


1061_tid_image_06_uv_map_placement.jpg
Fig. 06

Then, I imported the mesh into ZBrush where I did some preliminary sculpting on the base model to define the basic volumes of the concept.

Now, I was ready to export the altered head back to XSI, put the spiky horns into place and unwrap them (Fig.07).

1061_tid_image_07_head_aquaman.jpg
Fig. 07





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