Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Cool Guy'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| 91807 Views
| 1 Comments
| Comments 1
Date Added: 26th November 2009
Software used:
Keywords:

Lighting & Shading

Once the basic textures were done, I applied SSS Fast Skin Material and started making the lighting. I positioned the lights according to the HDRI that I used for the reflection (Fig.12).

1060_tid_fig12.jpg
Fig. 12

From that basic illumination, I put more fill lights into the scene (Fig.13).

1060_tid_fig13.jpg
Fig. 13

During this process I made many render tests while I was making the skin textures (Epidermal, Back Surface and Specular) and adjusting the lights (Fig.14).

1060_tid_fig14.jpg
Fig. 14

Hair

Once I'd finished the lighting, it was time to create the final hairstyle and render the scene. I used the Hair & Fur application in 3ds Max to create it. I applied the modifier on the head of selected polygons and then I styled the hair by cutting and brushing it. The hair tools are very good to use, it's just a delicate process to get the right result (Fig.15).

1060_tid_fig15.jpg
Fig. 15


I used Hair & Fur again to create fur on the turtle neck sweater and to make the eyebrows. These were easier to create than the head's hair (Fig.16).

1060_tid_fig16.jpg
Fig. 16

Lighting the hair was done in a separate file. I only used two lights for hair because it was sufficient to provide a good render with a less rendering time.





< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Making a mythological character

by George Manolache
published on 2016-07-27

Keywords: George Manolache, character, medusa, making of, ZBrush

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 0 Views 7965

Paint a glass effect

by Aekkarat Sumutchaya
published on 2016-06-15

Keywords: Photoshop, Aekkarat Sumutchaya, effects, glass, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 3985

Improve your 3ds Max workflow: An introduction to Particle Flow

by Paul Hatton
published on 2014-10-06

Keywords: 3ds Max, Interface, Tutorial, Workflow, Particle Flow

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 28851

Character Production in 3ds Max - Chapter 1

by Rodrigue Pralier
published on 2013-10-17

Keywords: character, human, man,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 79163
Readers Comments (Newest on Top)
avatar
Krishv on Thu, 21 August 2014 1:58pm
Awesome job.
Add Your Comment