Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Mercedes GP 1908'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 99206 Views
| 3 Comments
| Comments 3
Date Added: 6th October 2010
Software used:
Keywords:

Once the scene was created, I made some render tests when applying the textures (I didn't texture the complete scene), and then started to render. I always prefer to make renders whenever I texture, because in this way I can correct any errors in the textures and materials. In the render tree I created the materials and applied the textures - some of which were created in Photoshop or taken from libraries of textures, giving greater photorealism to the image.

When rendering I used several passes in order to have more freedom, and I easily merged them in Photoshop, placing the reflection, alpha, AO, and so on, passes as I wanted (Fig.12 & Fig.13). The several passes made were: ambient/diffuse, shades, AO (ambient occlusion), reflection, specular, refraction, DOF (Fig.14), volumic (Fig.15) and alpha channels - one of the car and the other of the background. In this way, the final image could be mounted for much better effect.

1059_tid_fig12.jpg
Fig. 12

1059_tid_fig13.jpg
Fig. 13

1059_tid_fig14.jpg
Fig. 14

1059_tid_fig15.jpg
Fig. 15



Using Adobe Photoshop, I merged all the layers. I made some adjustments of the colour, saturation and brightness, and I applied an effect created by a Photoshop plug-in called "Bleach Bypass" (Fig.16). Very interesting!

1059_tid_fig16.jpg
Fig. 16

Rendering is my favourite part because I can change the values or settings until I achieve the effect I personally want and like. I enjoy making many tests and creating various atmospheres, and then choosing the one I like the most. In this image, I finally added the depth of field (DOF) layer to create a slight defocusing effect on the back section, therefore simulating a camera focusing on the front and central part of the car. I added a slight noise layer and then applied the volumic layer to create a warmer atmosphere - more magic - and to give the car a touch of magnificence!

I was satisfied with the final image (Fig.17); although it's not a very complex model and is set on a simple plane, I wanted to create the scene as if it was a new concept for the classic car, something in the present day with all the improvements and comforts, whilst being faithful to the original. I didn't want to just make a copy of the car; I wanted to give it a personal touch.

1059_tid_fig17.jpg
Fig. 17




< previous page
 
1 | 2 | 3
Related Tutorials

Maya rigging: Introduction to rigging

by Jahirul Amin
published on 2014-02-03

Keywords: Maya, rigging, animation, character, vehicle

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (35)
Comments 2 Views 83258

Making Of 'Mercedes-Benz 300SL (1955)'

by Martin Forgáč
published on 2012-08-02

Keywords: vehicle, car, mercedes,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (28)
Comments 2 Views 117595

Duplicating & Cloning Objects and Creating Presets

by i3D Tutorials
published on 2009-12-09

Keywords: duplicating, cloning, presets, xsi,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 7460

Navigating in Hierarchies & Scene Layers Overview in Softimage XSI

by i3D Tutorials
published on 2009-12-09

Keywords: navigating, hierarchies, scene, layers, xsi,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 19375
Readers Comments (Newest on Top)
avatar
Stephen on Sun, 08 July 2012 5:58am
very nice tutorial, but i have a question , where can i get those good HDR image ??
Munkybutt's Avatar
Maksimka1980 (Forums) on Mon, 11 October 2010 10:09pm
Exelent work
Munkybutt's Avatar
Maksimka1980 (Forums) on Mon, 11 October 2010 9:09pm
Exelent work
Add Your Comment