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Hello! My name is Douglas Shimada, I'm 24 years old and I live in São Paulo, Brazil. This work is part of a demo reel I am doing as a course completion assignment for Melies - Cinema and Animation School.

My objective was to do a realistic external scene, where I could study organic material and light. I've divided the Making Of in sections so it is more organized - these are: modeling, texturing, light and post-production.


First of all I modeled all the scene objects in Softimage XSI, starting with the boat (Fig.01) and then the background objects (Fig.02), always prioritizing models with the least polygon number possible, so all the details could be made using maps, such as displacement and bump. The sea is a really big grid and the sand was separated into three grids so I could have more control when I textured it (Fig.03).

Fig. 01

Fig. 02

Fig. 03

I also created some pebbles and sticks, so the sand would look dirtier. I used simple geometry because there are over 2500 of those pebbles in scene, so if it was a high poly model the scene would be too heavy and hard to render.

I created three different pebble models, duplicated it and then spread it through the sand grid (Fig.04 - 05).

Fig. 04

Fig. 05

continued on next page >

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Readers Comments (Newest on Top)
Luis Lopes on Mon, 13 June 2011 12:51pm
Amazing work. By the way, i found some information concerning to Setúbal, Portugal at the Portugal Dream Coast website. .
Bruno Guerreiro on Fri, 18 February 2011 10:28am
Beautifully executed! Nunca vi a praia de Setúbal tão bem ;) Congratulations Douglas!
Hendrik Van Heek on Tue, 15 February 2011 6:30am
Thanks for this great making-of! Excellent result!
Mohinder on Mon, 14 February 2011 10:48pm
Great image but a very vague desciption of how it was done.
Ramon on Mon, 14 February 2011 6:46pm
Nice! Thanks!
Leo Sakamoto on Mon, 14 February 2011 3:25pm
Great tutorial! Congratulations young master!:)
Alexandre Sokabe on Mon, 14 February 2011 2:48pm
Very cool man! Nice job!
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