Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
1049_tid_main.jpg
In this tutorial I show you how to quickly bake ambient occlusion onto multiple objects at once using Maya. This is really helpful to use as an additional overlay in your texture work to add depth or dirt etc.

There are not too many tutorials on this process other than one I found from 2007 and you had to actually READ it.  (What artist wants to read words? Ewww.) So I made a video for you!

1049_tid_01.jpg 1049_tid_02.jpg
1049_tid_03.jpg 1049_tid_04.jpg

Video:



 
1
Related Tutorials

Tutorial

Making of the 'Steampunk'



Keywords: Vladimir Petkovic, Maya, steampunk, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 7545

Tutorial

3D Still Life – Breakdown



Keywords: Zeno Pelgrims, Maya, ZBrush, tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 11810

Tutorial

Photoshop Matte Painting Tutorial: Mountains



Keywords: video, matte painting, mountains,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 4 Views 37879

Tutorial

Introduction to Eleven Rig



Keywords: video, rigging, eleven,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 4 Views 40862
Readers Comments (Newest on Top)
avatar
Ysmnj on Mon, 30 January 2012 3:37am
what artist wants to read word?how about for deaf people who can't understand the video?
avatar
Shoaib on Wed, 17 August 2011 1:16am
nice tutorial but when i bake i get some error that is Error: Connection not made: 'pPlaneShape1.instObjGroups[0]' -> 'surfaceShader1SG.dagSetMembers[0]'. Destination is locked. // // Error: Error while parsing arguments. // please help me on this thanks/
Add Your Comment