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UV'ing in ZBrush

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Date Added: 19th July 2011
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1048_tid_main.jpg
This is an in-depth look at two different approaches for UV'ing inside of ZBrush:

1. UV'ing something that you sculpted inside of ZBrush that has subdivision levels
2. UV'ing something that you created using a third party application and you just want to UV it inside of ZBrush.

1048_tid_01.jpg 1048_tid_02.jpg
1048_tid_03.jpg 1048_tid_04.jpg

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Readers Comments (Newest on Top)
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Dan on Mon, 17 October 2011 3:40pm
This is an awesome tut that's really gonna help with a model I sculpted awhile back that I was really pleased with until I realised I had lost the UV's!!!!!! (rookie mistake!). Nw I can just unwrap it again without needing to re sculpt! Thanks for posting Josh! :D
Munkybutt's Avatar
Dan-3DT (Forums) on Wed, 03 August 2011 10:47pm
This alone makes zBrush worth the price...:)
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Thomas on Wed, 27 July 2011 3:41am
This looks like it's great for organic models but does it work well for hard surface models as well?
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Percy on Sun, 24 July 2011 11:23pm
Awesome, thank you for taking the time to share your knowledge. Peace!
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Christoffer Svenningsson on Sat, 23 July 2011 12:10am
Duuude, Gotta try this !
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Lucky Laxadhish on Fri, 22 July 2011 5:29am
I saw ur works,very nice. if u have basic tutorials of zbrush please mail me.
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Douglas on Tue, 19 July 2011 4:18pm
Thank you for sharing Josh Robinson!! =)
Munkybutt's Avatar
Yeling (Forums) on Tue, 19 July 2011 10:02am
cute
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