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Making Of 'Close-up Portrait'

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| 15 Comments
| Comments 15
Date Added: 15th August 2011
Software used:
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Lighting


I wanted soft and lateral lighting; it is called "low key" lightning. I think this kind of lightning gives great result for portraits. It also highlights the skin texture. Here is a little sample of all the reference pictures/inspiration photos that I used (Fig.12).

1045_tid_CUP_fig12.jpg
Fig. 12

Before deciding on the lighting, I created a quick skeleton to create different poses. I made some render tests with a lambert and geometry hair that would give me a rough idea. For each one I made different lighting set ups (Fig.13).

1045_tid_CUP_fig13.jpg
Fig. 13

I wasn't sure which one was the best, so I chose several configurations and went ahead with those. I put each configuration in a different frame, so it was easy to change from one to another. For all the configurations, I used only one area light that changed its position (Fig.14).

1045_tid_CUP_fig14.jpg
Fig. 14

Skin Shader

I used an SSS mental ray shaders with the textures. The epidermal and subdermal textures are variations of the original one (Fig.15).

1045_tid_CUP_fig15.jpg
Fig. 15

I broke down the shader and composed all the layers in Photoshop, so the weight values shown here are not important.

To break down the shader, I duplicated the original, made one for each layer and changed the values of the weights for each. For example, for the diffuse pass, the weight of diffuse is 1 and epidermal, subdermal, specular, etc is 0. I only changed the weight values; all the other values were the same for all.

I used Final Gather and I made this layer (Fig.16).

1045_tid_CUP_fig16.jpg
Fig. 16


Then in Photoshop, I used this blending mode to create the final skin (Fig.17).

1045_tid_CUP_fig17.jpg
Fig. 17





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Readers Comments (Newest on Top)
avatar
Mouslim on Fri, 09 November 2012 7:13pm
David, Please make a dvd of it. Everybody will buy it
avatar
Alix on Sat, 11 February 2012 9:28am
I think adding noise to the final image was unnecessary. Awesome tutorial none the less, I learnt something!
avatar
Jeremy Schichtel on Wed, 19 October 2011 8:50pm
I was so glad to see this tutorial. My coworkers and I marveled at these images. You had lots of us second guessing if it was cg
avatar
Khanh Pham on Wed, 24 August 2011 2:49am
great tutorial. Thanks
avatar
Thomas on Fri, 19 August 2011 1:06pm
Incredible work man, just amazing. I would kill to see a video tutorial for something like this.
avatar
Mohammadyashar on Thu, 18 August 2011 5:33pm
stunning!! working with max's hair and fur is so painful. but you did it in the best way. I don't know what to do with a frizzle hair.
avatar
Nico on Thu, 18 August 2011 12:49pm
Nice work, but will have one problem with the teeth, they are not oriented in relation to the lips, I think. Bye Nico
avatar
David on Wed, 17 August 2011 11:02pm
Thank you very much, guys!
avatar
Esteban on Wed, 17 August 2011 5:15pm
Never mind my previous question about the cavity map... I just noticed that you used it as a specular map :)
avatar
Esteban on Wed, 17 August 2011 5:12pm
Thanks for the tutorial! I just have one question about it: how are you using the cavity map? As a bump map? I've always wondered how to get a nice bump map out of ZBrush...
avatar
MoteOne on Mon, 15 August 2011 7:38pm
Hey there, one of the most realistic renders i had ever seen in my live :D very nice
Munkybutt's Avatar
Pak3dark (Forums) on Mon, 15 August 2011 7:15pm
The boos The work is incredible, modeling, texturing, lighting and postpro ...... is total, I particularly liked the effect of facial hair and the detail of the eye, David is a work of 10, congratulations ...........and go to work ....jiji....
avatar
Vince on Mon, 15 August 2011 5:50pm
Love the images and tutorial...! Great inspiration for many artists out there no doubt! Keep it up ! Love your site too !
avatar
Luis F�bregas on Mon, 15 August 2011 1:06pm
Nice tutorial David, thanks for sharing.
Munkybutt's Avatar
Perversonality (Forums) on Mon, 15 August 2011 12:55pm
Love the attention to detail on this one, especially the facial hairs. Nice write-up too :)
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