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Making Of 'Close-up Portrait'

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| 15 Comments
| Comments 15
Date Added: 15th August 2011
Software used:
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With this technique I had more control than using the original shader. I could quickly adjust the percentages of each skin layer, and change colors, contrast and levels for each layer.

I made a mask for the reflection pass. I only wanted that reflection on the lips and this mask was okay because I was going to create still images. If it were for animation, I would have painted the weight of the textures before rendering the passes.

Eyebrows/Eyelashes

The eyebrows and eyelashes are polygon cones with different sizes. All were manually placed; it was simple but tedious work here (Fig.18).

1045_tid_CUP_fig18.jpg
Fig. 18

Eyes

The eyes are three meshes: exterior, iris and a back cover (pupil) (Fig.19).

1045_tid_CUP_fig19.jpg
Fig. 19

The "exterior" mesh uses a blinn shader with transparency in the center that allows us to see the other parts. The transparency map is a Maya circular ramp.

Here is a render without textures, only with the transparency (Fig.20).

1045_tid_CUP_fig20.jpg
Fig. 20

I took photos of my own eyes to create the textures (Fig.21).

1045_tid_CUP_fig21.jpg
Fig. 21

Here are the shader values that I used. As a special thing, I also used a bit of translucence (Fig.22).

1045_tid_CUP_fig22.jpg
Fig. 22


For the reflections of the eyes, I mapped a HDR texture on a sphere and deleted the faces that didn't have the light source. I placed it where the light was to simulate that the light comes from a window (Fig.23 - 24).

1045_tid_CUP_fig23.jpg
Fig. 23

1045_tid_CUP_fig24.jpg
Fig. 24





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Readers Comments (Newest on Top)
avatar
Mouslim on Fri, 09 November 2012 7:13pm
David, Please make a dvd of it. Everybody will buy it
avatar
Alix on Sat, 11 February 2012 9:28am
I think adding noise to the final image was unnecessary. Awesome tutorial none the less, I learnt something!
avatar
Jeremy Schichtel on Wed, 19 October 2011 8:50pm
I was so glad to see this tutorial. My coworkers and I marveled at these images. You had lots of us second guessing if it was cg
avatar
Khanh Pham on Wed, 24 August 2011 2:49am
great tutorial. Thanks
avatar
Thomas on Fri, 19 August 2011 1:06pm
Incredible work man, just amazing. I would kill to see a video tutorial for something like this.
avatar
Mohammadyashar on Thu, 18 August 2011 5:33pm
stunning!! working with max's hair and fur is so painful. but you did it in the best way. I don't know what to do with a frizzle hair.
avatar
Nico on Thu, 18 August 2011 12:49pm
Nice work, but will have one problem with the teeth, they are not oriented in relation to the lips, I think. Bye Nico
avatar
David on Wed, 17 August 2011 11:02pm
Thank you very much, guys!
avatar
Esteban on Wed, 17 August 2011 5:15pm
Never mind my previous question about the cavity map... I just noticed that you used it as a specular map :)
avatar
Esteban on Wed, 17 August 2011 5:12pm
Thanks for the tutorial! I just have one question about it: how are you using the cavity map? As a bump map? I've always wondered how to get a nice bump map out of ZBrush...
avatar
MoteOne on Mon, 15 August 2011 7:38pm
Hey there, one of the most realistic renders i had ever seen in my live :D very nice
Munkybutt's Avatar
Pak3dark (Forums) on Mon, 15 August 2011 7:15pm
The boos The work is incredible, modeling, texturing, lighting and postpro ...... is total, I particularly liked the effect of facial hair and the detail of the eye, David is a work of 10, congratulations ...........and go to work ....jiji....
avatar
Vince on Mon, 15 August 2011 5:50pm
Love the images and tutorial...! Great inspiration for many artists out there no doubt! Keep it up ! Love your site too !
avatar
Luis F�bregas on Mon, 15 August 2011 1:06pm
Nice tutorial David, thanks for sharing.
Munkybutt's Avatar
Perversonality (Forums) on Mon, 15 August 2011 12:55pm
Love the attention to detail on this one, especially the facial hairs. Nice write-up too :)
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