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Florence Design Academy - 3ds Max: Car Paint Material

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Date Added: 8th August 2011
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This tutorial from the Florence Design Academy, the leading design school in Europe, explains how to create car paint material through using a multi-layer shader.

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Readers Comments (Newest on Top)
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Richard on Sat, 29 October 2011 6:50am
This is incorrect. Car paint reflections become stronger at the edges, as the angle decreases from perpendicular. You have it the other way around.
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Suhail on Fri, 30 September 2011 10:32am
superb !!!! pls up date some more
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Walta Fitsum on Wed, 24 August 2011 8:00am
i like your titorials.
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