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Black Pearl Treasure - Modeling Tutorial

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Date Added: 28th April 2011
Software used:
In the luminous panel material add a shader with the following settings (Fig.30).

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Fig. 30

These are the settings for the render and the final output color. The Gamma is set at 1.2 for a dark scene. I have also activated the bloom (Fig.31 - 33).

1025_tid_31.jpg
Fig. 31

1025_tid_32.jpg
Fig. 32

1025_tid_33.jpg
Fig. 33

For the final image we can use box modeling and the Pen tool to create the other items included in the final scene (Fig.34).

1025_tid_34.jpg
Fig. 34

Export the final color and ambient occlusion output and import the image into Photoshop. After that, superimpose the Occlusion channel on the final color. In the occlusion level go into channels and select everything (Fig.35 - 36).

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Fig. 35


1025_tid_36.jpg
Fig. 36



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Readers Comments (Newest on Top)
avatar
Gfxengine on Fri, 29 April 2011 6:38am
Wow nice tutorial thx :)
Munkybutt's Avatar
NinthJake (Forums) on Sun, 24 April 2011 12:56am
Very nice tutorial. Though I think there's something wrong with the description, it says Zbrush and Photoshop for the used software but all I see is Modo and Photoshop, no Zbrush.
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