Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making and Preparing a Rock Arch for a Game Engine: Part One

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| Comments 0
Date Added: 3rd March 2010
Software used:

I've made a quick video of the process to this point. You can see it at my YouTube channel:

Now it's time to export your model to 3ds Max, or whatever is your favorite app. If you think that the model is too high poly and Max can't handle it use Decimation Master - it's a plugin to decrease the mesh poly count in ZBrush 3.5R2 and above. The plugin is great and works very smartly; it keeps maximum detail on the mesh, but decreases the polygons. Go to the Zplugin menu and open the Decimation Master tab (Fig.08) Click on Pre-process Current, wait a bit depending on your mesh poly count and then click on Decimate Current. The mesh will then be ready and you can export it from the Tool menu (Fig.08a).

Fig. 08

Fig. 08a

Now we are in 3ds Max. Import the model, wait a bit - it's high poly you know! - and you will see it in viewport (Fig.09). Now I am using the Pro Optimizer tool to make my low poly model, which is available in 3ds Max 2009 via the Creativity Extension. If you don't have the tools or if you are using a different app then you can use the Polygon Cruncher stand alone. You can find a video of how to use it at Eat3d's site: Beside the other great videos that they sell there, there is a free section and you can find the video there.

Fig. 09

Ok, so we are in Max now and your mesh is here. From the drop down menu find the Pro Optimizer (Fig.09a). Click on Calculate and wait. Then enter the amount of vertexes that you want your mesh to be in the Vertex Count field. Something around 700-1000 will be ok. Your end result with Pro Optimizer should look like Fig.09b.

Fig. 09a

Fig. 09b

< previous page continued on next page >
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

From Paper to After Effects - Creating an Animated Short from Scratch: Lesson 11

by e.d. Films
published on 2013-08-01

Keywords: character, cartoon, rocket randee,

Go to tutorial
rating star fullrating star nonerating star nonerating star nonerating star none (1)
Comments 0 Views 13822

'Scandinavian Design' workflow

by Nitheesh K
published on 2015-07-14

Keywords: arch viz, Nitheesh K, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (10)
Comments 0 Views 14766

The making of 'Winter Light'

by Cihan Özkan
published on 2014-11-07

Keywords: Arch-viz, 3ds Max, snow, modeling

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (31)
Comments 2 Views 32605

Compositing 3D objects into photographs

by Indre Kuzminiene
published on 2014-08-13

Keywords: 3ds Max, Compositing, Architecture

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (5)
Comments 1 Views 32214
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment