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1015_tid_image15_2.gif1015_tid_image16_2.gif1015_tid_image18.gif

Make an Extrude/Bevel and a rotation for face.
For with dimensions, make non-uniform Scale on the polygon to narrow its section along the Y axis

1015_tid_image20_2.gif1015_tid_image19.gif1015_tid_image21_2.gif

Make Extrude/Bevel.

1015_tid_image24_2.gif1015_tid_image25_2.gif1015_tid_image23_2.gif

Finally to finish, three Extrude/Bevels with the shown edges to form the interior part.

1015_tid_image31.gif1015_tid_image30.gif1015_tid_image29_2.gif

Here are the Crease values for the Edges in Meshsmooth.

1015_tid_image33_2.gif
1015_tid_image26.jpeg1015_tid_image27.jpeg1015_tid_image28.jpeg


Finish the adjustments with the low poly cage to have a good alignment between the armour of the arm and the armour of the bust.

1015_tid_image37.jpeg1015_tid_image35.jpeg

1015_tid_image36.jpeg
In the same way weld the two parts of the armour that for the body.

Here it is necessary to weld the object before setting the Crease weights.

If one adjusts them on a half, after Attach the order of the edges in memory is modified and then the Creases are found a little everywhere on the mesh...





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