### Keep up-to-date with Free tutorials!!

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

1 | 2 | 3 | 4
Joan of Arc: Mapping of Clothing

| 55216 Views
| 0
Software used:
Keywords:

Even the operation on the front part, so that the welding is adjusted.

Repeat the same operation for the set of UVs on the Inner Right Leg.

By activating Meshsmooth we can check the regularity of the checker pattern.

It should be noted that we can continue to adjust the UV with smoothing, modifying it in UVW Unwrap and we can Toggle the Show End Result option in Meshsmooth.

The cylindrical knee with mapping and rotation of -90° locally.
In sight UV always same corrections to be made.

The cylindrical knee mapping and local rotation of -90°.
Try to adjust the inside of the UV as to make as small amount of corrections as possible.

The ankle which is almost not visible with a cylindrical map and crude UVs.

We can make a mirror Copy the arm, knees and ankle and to attach it to the whole of of the object to gather all the clothing.

Deselect all the faces of the clothing object, now go back to Object mode and UVW Unwrap, adjust the UV sets to insert them into a board by mapping an equal size between the objects.

Note that the UV of the ankle was turned 90° so as not to waste space.

The loincloth receives ID 5 and the Checker pattern.

Apply a cylindrical mapping with a rotation of 90°.
On right-hand side the crude UVs.

Detach several pieces of the UV and adjust them so as to use the maximum surface on the UV board.

< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Painting creatures from Folklore

by Andrei Pervukhin
published on 2016-06-02

Keywords: Andrei Pervukhin, folklore, goblin, character

(9)
0 6587

Normal Mapping (Max) - Video Tutorial

by Pixologic
published on 2009-08-18

Keywords: modeling, mapping, zbrush,

(1)
1 21514

Joan of Arc: Modeling the Body

by Michel Roger
published on 2009-12-17

Keywords: character, modeling, joan, arc,

(19)
0 124703

Making of Norway living

by Alberth Costa da Silva
published on 2016-09-23

Keywords: Alberth Costa da Silva, 3ds Max, arch viz, making of

(4)
2 4736