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1001_tid_image50.gif

Hide all the objects except the skeleton

Now we need to join the dependent parts of the skeleton so as to make one skeleton.

Activate the Select and Link icon, click on a bone of one of the fingers (the first its chain) then move the cursor until meeting the hand bone, the icon changes form, release the left button and the bond is made.

Repeat the operation for each finger. Each finger is now connected to the hand (linked).

1001_tid_image44.gif
1001_tid_image49.gif
1001_tid_image48.gif
Do the same with the hair splines by linking them to front of the head.

1001_tid_image47.gif
Connect the Shoulders on the bone vertebra.

Connect the Femurs on the bone to the hips.

1001_tid_image46.gif
1001_tid_image45.gif
Finally connect the hip bones to ROOT bone.

Also connect the control point of the sword to the right Main bone.

Now when you move ROOT bone, the skeleton should follow (without displacement).

1001_tid_image57.gif
1001_tid_image53.gif
We can See the whole of the hierarchy of the skeleton by using Schematic View.

In Graph Editor then Schematic View, made New Schematic View.

In the window which appears we can name it, here Joan, click Reference mode then click on Filters.



1001_tid_image54.gif
Show only the bones to simplify the graph.

1001_tid_image52.gif 1001_tid_image51.gif

Right Click on the ROOT, activate Show All and Auto Arrange.

1001_tid_image55.gif
1001_tid_image56.gif
The whole skeleton is Displayed, we can zoom and see the names and check the hierarchy.

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