First
of all I made a sketch with the general
volumes of the project. It is not
a work of art or a very detailed drawing
as you see due to the fact that I
did not want to restrict the model
from the start. The purpose of this
sketch was to give me the idea of
what the robot will look like and
what will be the position of it in
all stages of transforming. First
of all I made a sketch with the general
volumes of the project. It is not
a work of art or a very detailed drawing
as you see due to the fact that I
did not want to restrict the model
from the start. The purpose of this
sketch was to give me the idea of
what the robot will look like and
what will be the position of it in
all stages of transforming.
I
started to prepare some boxes to help
me in the pivots positioning and making
the proper moves of the different parts
in the transforming process, and then
the real modeling part began.
At
the beginning the model was low poly
and after that a mesh smooth modifier
was applied on it. Here are two screenshots
with some parts of the bott in their
final form:
Leg
Part
Arm
Part
At
the completion of the modeling process,
the bott was looking like in the below
picture (the attack mode):
Then
I started to make the projections. The
majority of them are planar ones and
the rest is produced with UVW mapping
and edited in Unwrap.
Here
are some of them:
Main
body 1
Main
body 2
Thigh
Forearm
Calf
Main
body 3
I
organized the projections to fit in 16
squares of 1024X1024 pixels. After that
I started to choose and modify the source
textures from the CD to get these 16 final
textures. The textures were made in Adobe
Photoshop 7. There are 3 fill textures
for the general colors of the bott and
13 detail ones.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link