"First,
I'd like to say a huge thank you to
3DTotal.com's staff for giving me the
opportunity to test their latest texture
maps. All I can say is they are most
awesome! All this was made in 3ds max
5.1 and rendered with VRay. I wanted
to make an image with the minimum numbers
of maps in the diffuse channel, so I
only used a single brick map. The rest
is nothing, but *dirt maps*!!! I've
made a render in which I turned off
all dirt maps and left the colors on
in the diffuse channel.
Well,
the picture looks like as if it was
made by Lego! Nice and has a charming
plastic look! Yikes and yikes again!
If you take a closer look at the image,
only the brick walls were made with
a map, the rest of the objects were
textured with colors and put a B&W
dirt map in the diffuse channel. Then
I adjusted them till I felt like they
looked decent. Some of the materials
are Blend, like the tram's yellow paint
with the nasty rundown all around. I
also like to use Blend materials, they
can spice up just about anything.
From
the attached shots you can see that
just about every shape was modeled,
even the signs of the tram.
If
you think you haven't paid enough attention
to dirt maps until now, think again
and start playing with them. What's
nice about them is that you don't have
to mess in a 2d program afterwards to
"mess up" the clean image,
so it will save you some time. Also,
you can re-render them at any time,
just in case you need to make a larger
print. Well, dirt looks great in just
about any picture and it's hard to find
a nicer collection of mess than in the
collection of 3DTotal I was thinking
about using some of the graffiti maps
as well, but when this tram used to
run in Budapest, Hungary), graffiti
was unknown :-) "
Ferenc
J. Haraszti
This image was created using
a few of the hundreds of textures from
the Total Texture CDs - very comprehensive
texture collections priced with the
hobbyist in mind. To see more examples,
download free
samples and read full details follow
this link