Finding
a base for my textures was no problem
since I have quite an amount of pictures
and stuff stored on my computer. During
the last few years I've looked everywhere
on the net to find any usefull texture.
And I must say that there is plenty
to find these days, even for free.
And with my 2 megapixel digital camera
I can shoot whatever I want.
WOOD
For
the wood I just took a good, old looking
plank texture, played around with
the colors a bit and made it properly
fit on each object. I hate distorted
image maps. Added some grey dust on
the edges for the horizontal planks,
and that's it. The bumpmap is a greyscale
copy of the original. Ofcourse I could
have add different layers of displacements
to add some detail but these planks
didn't need that.
* Phong
Shader.
METAL
To
create the old-looking metal structure
on the screws and strips, I have used
3 different kind of texture layers.
1st layer - a procedural texture generator
2nd layer - a texture map
3rd layer - a soft gradient
No bumpmap on these.
* Caligari Phong Shader.
STEEL
The
adapters made of steel have no texture
map. I gave them a dark grey color
and because of the layered reflectances,
pong and mirror, it gets that special
half shiny metal-steel look that reflects
light very brightly as soon as a lightsourse
hits it's surface but at the
same time can be very dark and reflects
almost nothing in the shadow. These
shaders combined produce a fine steel
look.
* Phong and
Mirror Shader.
3DTotal
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