There
are several ways to simulate this
effect. For most of my scenes I use
a dome of infite lights. More than
50 lights is no exeption. Sometimes
with shadow map, other times with
raytrace shadows. Depends on the type
of scenery. For this scene I used
a dome of spotlights, not many, only
25 spotlights were used in this dome
enough to create that typical ambient
kind of light with it's soft shadows.
All lights are pointing towards the
center of the scene and all have the
same values exept for the shadowmap
sharpness. The lights on top have
high sharpness, the others low sharpness.
You
can experiment with giving each spot
it's own color and intensity. It sometimes
can add that little bit of extra to
achieve realistic illumination of
your scene.
A
This
is a cluster of infinite lights simulating
the sun on a bright day. But because
it's quite a bunch they are set to
a low level of intensity. Casting
raytrace shadows wich gives that typical
sunny day shadow effect.
Why
a cluster, pointing slightly in different
directions? This wil result in a combination
of sharp and soft shadows. You can
do this with spotlights aswell but
infinite lights are best suitable
for sunlight and they also give better
shadow results.
B
These
are infinite lights that are added
for ambient lighting. You could skip
these if you have added some ambient
glow to your objects. I believe to
have better control to give no ambient
glow to the objects. Instead I add
this effect with these infinite lights
set to a very, very low intensity
and NO shadow casting.
Point
them in straight directions, play
around with color settings, that's
all.
C
The
spotlight mentioned earlier.
D
An
array of spotlights to simulate light
that bounce of from the shiny adapters.
Shadow casting off and very low intensity.
Just enough to slightly illuminate
the edge of the top planks.
3DTotal
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