As
the title tells you, this is my very
first tutorial so I hope that, inspite
of my lack of knowledge of the english
language, everything is told and layed
out in such a way you find usefull.
To
begin a new scene I must admid that
I always use existing situations to
base my composition on, you know,
things that can be found in real life,
no fantasy stuff. It's not in my power
to come up with something fresh and
new. I leave that to the real 3D
artists out there... I just stick
to what I am capable of, and that's
making a good looking copy of the
real thing.
Like
many of you artists out there, I'm
always on the lookout for interesting
pictures and textures to add to my
ever growing library of 'source of
inspiration'. And one day I visited
this website of a great photographer
named, Shaun o'Boyle. He
takes beautifull pictures of old and
abandened factories, hospitals and
jails etc. with a typical atmosphere
wich I find very interesting subjects
for 3D scene creation. His website
can be found here: http://oboylephoto.com
Oke,
it is a well known fact that the 3D
software I use is not so widely used
like 3D Max or Lightwave but as you
can see in the final render, trueSpace
4.3 output a photorealistic image,
even without the use of Brazil or
VRay, due to it's powerfull Lightworks render-engine. As a matter of fact, not
even a radiosity solution was used,
even though it seems like it. Standard
lights gives you enough control to
fake all this and simulate GI and
even a touch of HDRI...;-) Atleast
in this scene. I can imagine that
other projects do need radiosity or
true GI like HDRI but bare in mind
that the more realism you want, the
more time your machine demand to give
what you want! My scene only took
a couple of minutes to render on a
Athlon 2800...;-) Ofcourse in the
near future I will upgrade to the
latest version of trueSpace because
this one has IBL (image based lighting)
wich is a great alternative to HDRI.
The results are truly superb!
Building the scene
The
box
As
you can see the base of the box
is made out of primitive cubes. The
back, left and right side are plain
cubes and only the left and right
side have a slight bevel on the frontside
to soften the edge a little. The top,
middle and bottom planks are quad
divided cubes and bend down a little.
The plank in the middle a little more
due to the weight of the metal adapters.
The notes under the pins are quad
divided primitive planes, bend a little.
I gues the beauty of this scene is
not found in modeling but in the way
the lights are setup and ofcourse
texturing.
The
adapter
When
you take a look at the picture, you
notice that this object is not difficult
to make - a primitive, extrusion,
lathe and object union - that's all.
Yet this will become the eyecather
of the scene so it must be done as
if it where the real thing. Only in
my design the measurements are slightly
different than those found on the
photograph. The logo is a 'must-add'
detail. It adds realism to the object,
just like the real thing. It's in
the details, remember?
Carefully
randomly placed.
A
small gap was created on the end of
the left side, just enough to allow
some light passing trough. It helps
your imagination that outside this
close-up view all kinds of happy little
things are happening.
(sounds like Bob Ross ;)
To
realize this effect, a spotlight was
placed in front of the opening,
rotated slightly to illuminate the
planks in the back of the box. Not
much though, only to add some detail
as if global illumination shines
through a gap in this old wooden box.
Never overdo it mate, unless it's
ment to be. Remember, it's all in
the details...;)
3DTotal
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