Hello
everybody, on request of various 3dtotal.com
visitors I am writing this tutorial. Resolution,
Rendering, Compression makes the animators,
digital filmmaker's life hell that traditional
filmmakers do not have to deal with. So, let's
talk about it.
Resolution
Television
sets in the US use a resolution of 525 scan
lines, which is called the NTSC standard (National
Television System Committee). Most European
Countries follow the PAL standard which is
625 scan lines.
NTSC-
The standards setting body for television
and video in the United States. It is the
sponsor of the standard for encoding color,
a coding system compatible with black-and-white
signals and the system used for color broadcasting
in the United States.
Take
an example, when u increases the size of the
image in Photoshop 800% or more. The picture
is fairly crude and cannot portray the details
of the scene. Given that, when smaller tiles
are used, pictures become smoother and details
become more visible. The number of tiles used
in the height and width of the picture is
what constitutes its resolution.
In
my previous tutorial "72
DPI or 300 DPI" I already explain
in printing its referred to as DPI and on
video screens as pixels. To increase the resolution
you have to increase the number of pixels
a picture contains. Once a picture is produced
you cannot increase the resolution but you
can convert it into lower resolution. One
thing I would like to mention Computer screen
uses square pixels but television uses rectangular
pixels.
Many
newcomers to computer graphics are frustrated
when they first confront this problem because
not much information about it is readily available.
Following table can help.
Format
Resolution
Frame
per second
NTSC
720
x 480
29.97fps
PAL
720
x 576
25.00fps
Compression
Compressed
files are smaller; they download faster and
require less space for storage. The more compression
you have, the less or say poor quality you
will end up with. Uncompressed video has a
compression ratio of 1:1, while compressed
video can range anywhere from 10:1 to 1.6:1.
Video compressed at a 10:1 ratio has 10% of
its original data.
Most
compression algorithms work by reducing unnecessary,
redundant color information in each frame.
Most of the information that your eye perceives
is light versus dark, or luminance. In fact,
your eye is not very good at perceiving color
information, or chrominance. Because your
camera can capture more color than your eye
can perceive, compression software can afford
to throw out the colors that your eye is less
sensitive to, resulting in less color data
and, therefore, smaller files Video is compressed
using a piece of software called a codec,
or Compressor/ Decompressor.
CODECs
are usually managed by the video architecture-QuickTime,
Video for Windows, Real Media, and so forth-that
you are using. If you have ever created a
QuickTime movie on your computer, you have
probably been presented with a choice of the
different compression options that QuickTime
provides. Video, Sorenson, Animation, Cinepak,
and many others are all CODECs that are used
to compress video for storage, and then to
decompress it for playback. Different CODECs
are used for different purposes. You'll use
high-compression/ low-quality CODECs for Web
or CD-ROM delivery, and low-compression/high-quality
CODECs for higher-quality playback. Other
CODECs are used if you are using special video
hardware. CODECs can be either lossy or lossless;
that is, they either degrade the image quality,
or leave it unaffected.
Output
Format
to render
Codec
Resolution
Video
Tga,
rla, rpf, iff, tif
(always render in image sequences so
you can composite with reduction in
quality )
No
compression
According,
for which type of video you are rendering.
PAL, NTSC, IMAX etc.
Web/CD
Quicktime
(cross platform), Avi
Divx
(preferred) , Xvid, cinepak
You
have to decide which aspect ratio you
want 4:3, 16:9.
Print
Tiff
No
compression
300
DPI
As
you know suggestions and comments are always
welcome on my email.