|
The real work on the hair will start,
so I hope while reading that you open
Maya and testing
Here I will make
a little sample; from it you can understand
how you can setup your stroke very fast,
and step by step of thinking.
-
I have made a circular curve, and
I make it a little up in the scene
just because the hair will fall down.
Now go to your Visor window then hair,
as you see you have a lot of hair
types, in this sample I have choose
hairBlond1.mel, after
chosen apply the brush into the circular
curve, then select the created stroke
and open it attribute.
(Make a render and see the results.)
- In
any hair you create the first value
you should change is Global Scale
(its under hairBlond tab), the
Global Scale control the scale size
of your hair, for example if your
hair is long and big in the scene,
you should change global scale value
to something big, etc... In this sample
I have changed the global scale value
to 10.
(Make a render and see the results.)
-
As you see, you have a little hair,
for example if you put anything after
the hair you will see it! So now we
should change a value called Tubes
Per Step (you can find it under hairBlond/Tubes/Creation),
if you change this value you will
get more hair in this circular curve
(in this step), in this sample I have
change the hair value to 20.
(Make a render and see the results.)
-
We still in the same problem that
if we put anything after the hair
we will see it! We can fix that by
changing a value called Sample Density
(its under strokeShape tab),
sample density mean samples points
on the stroke, so if you change it
value you will get more hair, in this
sample I have changed the value to
3.
(Make a render and see the results.)
-
If you continue increasing sample
density and tubes per step values,
Maya will be very slow, so you can
go out from this problem by a value
called Display Quality (its
over sample density), I can give you
here some tips, if you feel Maya going
slow try to decrees display quality
value, and while setup-ing stroke
no need to make render every time
just change the display quality value
to 100%, finally if you finish all
your hair just make display quality
value to 0%.
-
Now we are making a soft hair, so
how we can make this hair more softness?
There is a value called Smoothing
(its the last in strokeShape
tab), in this sample I have choose
40.
See
Picture 8, just to be sure what I got.

Picture 8: Hair Stroke setup
As
you know the tutorial's title is getting
started, so I will not tell you all
stroke values, but here Im telling
you the steps of thinking when you are
building your hair and setup-ing your
hair stroke.
Now
its the time for changing the
hair color, you can make all hair color
effects from hairBlond tab/Shading,
you have a lot of values there, so its
your time to start testing.
Now my favorite menus in hair stroke
attribute its Illumination menu, from
this menu you can make a cool hair light
effects.
Then the Shadow Effects, from here you
can setup your hair shadow.
Then the Glow menu, its really
very nice, you should try it.
Finally here the Tubes menu, I think
if I make new tutorial I will start
from here
Picture
9 shows rendered complete hair from
hair heart, path and hair stroke, and
the look after little setup.

Picture
9: Rendered completed hair
This
is all what you need to start creating
paintFX hair, and this is just the start,
you have many things need to learn...
If you have any suggestions/corrections/questions
in paintFX hair you can post it in CGTalk.com
forum in this thread here,
where I have started this tutorial or
you can email me at eyad15@yahoo.com
with email title "Maya PaintFX
Hair Tutorial: Getting Started"
or something like that
Finally
thanks for reading and good luck...
-
Eyad (eYadNesS)
|