'Maya'

.
"Maya PaintFX Hair: Getting Started…" by Eyad R. Hussein



Part 2: Working with Complete Hair

 


Now I will make a simple hair design which will made from curves (hair paths), then I will show you where you should put your Hair Heart, then connect the hair stroke with them. So here we go…

How I can make a simple hair design in less time?

It’s really a simple way, just what you need is to create a curve, and then do smart transform duplicate after rotating the first duplicated curve.

Let’s make it step by step:

  • In the front view I have draw a curve using CV Curve Tool, start drawing from the top of the hair to down (top where the hair heart will be).

  • Rebuild the curve with 7 snaps, as I said we do this to make it easy to edit the hair later.

  • Use Insert key in your keyboard to make the curve pivot in the first point of the hair (I mean in the top of the hair), you can use any snap methods for this, as you like.

  • Now select the curve and make a duplicate, but make sure that you have chosen smart transform from duplicate option.

  • Let the new curve selected and rotate it 15 degree in Y direction, you can make this fast from channel box.

  • Do the duplicate many times, until you finish the hair circle.

  • Always make group for all hair curves including hair heart, this will make it easy to move them from place to place while animation.

Like this I have finished the simple hair design, as you see it’s very simple, but put in mind that you can make any hair design.

Where should I put the hair heart?

As I said, the hair heart is the place from where the hair will grow or born, in this test I have made it shape circle and I put it under the top of the hair, you should rotate this circle 180 degree in Z direction, because you need the hair grow to the up when you apply the brush into your hair heart. I have used circle shape because my hair design grows from circle, so you can choose any other shape (it depends how your hair design is).
Take a look at Picture 4 down.


Picture 4: Where the curve pivot should be, and hair heart place

After applying the brush in to your hair heart, select all your hair curves then select your hair stroke and choose “Set Stroke Control Curves”. In Picture 5 down just I have increased tubes per step and sample density values.


Picture 5: Render after setting stroke control curves

Picture 6 shows how is hair heart different from hair to hair design. Hair heart shape depends on your hair design.


Picture 6: Two samples shows how hair heart shape depends on hair design

In all samples here I have created one hair heart because I have just one hair level.
What I should do if my hair is from many levels?

The best way to fix this, is to make more than one hair heart, for example you can make one heart for any level... In Picture 7, the colors mean levels.


Picture 7: Hair levels and hair heart

 

 

Pge 2

3D Total Homepage