Ok,
you want your rendering in vector format,
no problem you can do in 3dsmax 6. Open
your model in 3dsmax 6, I choose this
sword model.
Then
Press F10 to open render menu and in
Assign Renderer select Mental Ray Renderer.
Go
to mental ray's Rendering > Render
> Renderer menu, and under Camera
Effects, enable the Contours switch.
Then, in the Camera Effects rollout,
click on the Shader button in the Contour
Output slot and choose Contour PS as
the new shader.
Click-drag
this slot into an unused sample slot
in your Material Editor, and make it
an instance. In the Material Editor,
just type in your final render path
for the vector output, with the Adobe
Illustrator .EPS format as the suffix
(for example, C:\sword.eps).
In
another slot of Material Editor select
Mental Ray and in Advanced Shaders Rollout
select Contour then "Layer Thinner(contour)".
In this adjust your line width and color
settings.
3DTotal
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Apply
this material to your object. Click
on Render, and you'll produce an .EPS
vector file that you can open in Adobe
Illustrator, Adobe Photoshop or Macromedia
Flash without problems. But you might
not see rendered results in your 3ds
max Rendered Frame window and sometimes
can get an error window saying "This
format can't open in 3dsmax". Ignore
this message and check the path you
mention above. You will get an output
like this (below).
As you know suggestions and critiques
are always welcome at my email address.