Can
you see how in the perspective view
you can't see the exact place of the
top fin? Mark the spot using the side
view. See image below.
Now
this is the almost completed top
fin, check out how it matches up
with the reference image behind
it. The Fin is done by cutting
a hole into the top of the shark
and extracting edges afterwards.
Look,
the fin is done.
This
time I was more careful with making
those step by step shots so you can
nicely see how the side fin was created. By
cutting and deleting faces...
...extruding
edges around the hole by selecting them
and moving them away from the model
while pressing shift.
A,
now this looks like something allready!
Just
another look at the smoothed out model...
The
last thing was creating the mouth. Cut
and delete in the desired spot.
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I
did not finished the mouth by the time
I am posting this but that's not so
bad...you can do it alone using he techniques
i've showed you.
Some
things are better done in wireframe
look. For example that part of the mouth
that is inside the model. You can move
your view inside the model and see things
you cannot see from the outside, too.
some
images look attractive in invert mode :)
This
"making of" only shows the modeling
of my shark.
You will find tutorials about animating
and texturing
him here as well..