When
I was satisfied with the overall shape,
I started to model some details. The
first one was the tail or better his
back fin.
Sorry
I forgot to take some shots the between
image on the left and the image below.
You'll have to imagine those.
Do
not wait to finish the model before
you apply the meshsmooth modifier.
Apply it during the process of making
Sharky to see where are you going.
And do not remove this modifier
either, just go to Editable Mesh
and turn off show
end result by pressing the button.
Now you can work with Editable Mesh
and see the smoothed result simply
by clicking one button. That can
be very useful.
Here
is a smooth look of his back fin.
When
you add a meshsmooth modifier the
model shrinks a bit so make sure that
the non-smoothed model is a little
bit bigger in volume.
Note
that there is an edge running along
from the head end of the model all the
way down to the end of the back, the
joint of the back fin. I doubled this
edge to mark the area where the back
of the shark ends and the flanks begin.
Later the back should be of a darker
color than the belly.
The
next step was to model a nose hole.
This was easily done by adding (cut
tool) more edges. Follow the images
below....
Delete
the faces where the hole is going to
be and extrude the edges to the inside
of the model.
Select
all edges around the hole, press and
hold shift and move them inside.
Now
to see how this looks when smoothed,
press show end result in the
modify panel.
Next
step was to create a hole for the eye.
The eye will be a sphere in this phase.
In side view position it and lock the
eye-object. Make some cuts into
the shark's body similar to those at
the nose hole. The process is the same.
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And
again move the vetices up and down,
left and right till the eye hole fits
the eye. Go to the eye's properties
and check see-through. It can
be useful to see better.
Here
you can see the finished eye- and nosehole
in another beautyshot of the smoothed
model.