The
top of the hair hasnt got
a "true" explenation
either. I just played around
with different shapes for
a while, and came up with
this solution:
The
head is now complete and the
final touch is seperating
the green jacket from the
black shirt. First lets do
some reconcidering. Personally
I dont find the bare stommack
so um.. manly, so lets make
the shirt a bit longer. Highlight
the edges on the middle of
the stommack (1), chamfer
them and scale the upper circle
out a bit. Set the new shirt
to Smooth Group 3 (2). Continue
by Selecting the Polygons
where the jacket's opening
is (3) and chamfer it about
1.5 units (4).
Change
the polygons you see in frame
1 to what you see in frame
2 by either rebuilding them
manually or using the Visible/Invisible
tools in Edge mode. Select
the edges ans shown in frame
3 and chamfer them (4).
Fix
up the mess on the bottom
corner of the jacket by welding
the three marked verts (1)
and moving the 4th vertout
and a bit to the left (2).
Then select the whole Edge
of the jacket (3) and extrude
it out about 2,5 units (4).
Lastly,
select the edge that seperated
the shirt and the neck (1),
chamfer it, move the two parts
away from wach other (2),
set the polygon's Smooth Group
to the same as the shirt,
and fix the messy mesh as
I've done here (3). Also set
up the jacket's newly extruded
polygons to a fitting smooth
group (4).
This
is how i set up the final
Smooth Groups, each number
in its own color.
Now
lets make a beauty render.
Add a Skylight object to the
scene, and find a nice 3/4
view in the Perspective viewport.
Go to Rendering -> Advanced
Lighting, set it to Light
Tracer and hit Render. Voilá.
3DTotal
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