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I
have the privilege to show you how I
used some of 3D Total's Texture CDs.
First
of all, here is the clean model of an
old cloister I created in 3D Studio
Max 5:

And
now, after having tried a lot of different
textures, I ended up using the ones
you see here.
The light in the scene is adjusted a
little so that you can see the textures:

| For
the roof I used CD v.1/sla_tile/tiles04
+ 04b. I darkened the texture in
Max' material editor and added some
specularity |
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| Left
wall: CD v.3/yellows/ye007 + 006b |
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Middle
wall (with door): CD v.1/ stone/stone27
+ stone31 and on the same CD dirt_grm/dirt03.
So I mixed 3 maps in Photoshop.
I used the first map as background,
added the next as layer1 and erased
gently on this layer to mix with
the background.
Then I used colour range selecting
the white in the dirt map to get
only the dirt. When done I inversed
the selection and copied/pasted
it. I then got a new transparent
layer. To get the dirt on the
bottom of the wall too, I rotated
the dirt map repeating the above,
now having 3 layers.
A little opacity change, merging
the layers, and then the result
was this:
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| Right
wall: CD v. 3 /greys/gy001 + 001b. |
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| Arch:
CD v.3 /greys/gy006 + 006b |
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Front wall (gateway): CD v.1
/stone/stone21 + 21b |
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Stairs: CD v.2
/concrete/con006 + 006b
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| Floor:
CD v.1/ground/cobbl01 + 01b. I used
the bump with a VRay displacement-mod
and gave it 1,0 amount of displacement
to make the bumpeffect |
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Door:
CD v.1/wood/wood04b. I loaded
the bump into Photoshop, copied
the background and added the green
colour on layer1 dropping on opacity.
Then merged and saved. Used this
map + the bump in Max
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Door
frame: CD v.1
/wood/wood03 + 03b |
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And
here at last is the result.
One target spot, global illumination.
Rendered with VRay.
The trees were made in OnyxTree and
imported into Max.
The cat is a nozzle for Painter, I created
it from a photo.
Finally I added KPT Equalizer in Photoshop.
"Old
Cloister"

has
been a pleasure working with this excellent
series of high quality textures,
and I dare say, that with these Total-textures
you'll be very well equipped for doing
nice pictures.
©Karin
Eszterhás
www.digitalgallery.dk
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