In
the third part I will show you how to
use UVWs, where to paint a dirt map for
the walls, and finally how to composite
the material for the wall in 3d studio
max.
Add
an Unwrap UVW modifier to the part of
the building ( to the walls ), select
all faces, open the edit dialog, choose
unfold mapping and choose walk to closest
face option. Than select the different
faces, or parts of the walls and move
them to get a nice unfold mapping as shown
below
Unfold
UVW Mapping
Make
a print-screen of the UVW edit window,
and open it in Photoshop. Set the transparency
of the layer to 50% and you can start
to add dirt masks to this picture.
I used 4 different dirt maps, in the areas
bellow the windows, below the roof parts,
and some over the ground.
UVW with dirt layers
After
you are satisfied with the results, turn
of the uvw layer, save the image and you
have ready a dirt mask
final
dirt mask
WYou
can assign these maps, one by one as
you create them, to the walls. And you
will see in 3ds max, if the dirt masks
are on the correct position and fits
well
Create
a blend material for the wall. It will
be a blended using these four different
materials.
Using
different amount of mixing, different
tilling, and changing the output controls
for the maps we can get a material like
this one.
Don't
forget that the first material represents
the dirt material for the whole building.
You can see a small pattern, which will
dissapear, when applied to the walls.
This is caused by high number of tilling
necessary for some maps.
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Texturing
Animation
Front
And Back Perspective Renders of
Textured Building
If you would like to know more about the
scene here you can find some statistics.txt.
I
hope you have found some useful points,
in this tutorial, it's my first one, and
hopefully not the last one. I learned
a lot, I suggest to all of you to sit
down and try to write your own tutorial,
you will see how much you can learn.
That
all folks, for today. Do not hesitate
to write me an email, if you don't understand
something.
Special thanks go to all who created the
3d total textures. It was pleasure to
use these collections for texturing, and
I enjoyed it very much. Great job guys.
This image was created using
a few of the hundreds of textures
from the Total Texture CDs - very
comprehensive texture collections
priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link