Recently
I was asked by many people about the Character Designs I did for Aquanox 2 Revelation.
Most recent question regarding the images were: Is it a Photo manipulation? How
much time did you spend on one of them?
Did you use Photo references?
I do use
photo references sometimes, it is no big secret, and all artists do use references.
When doing a scene with very complex geometry and many light sources I do use
references for lighting and shading. For single Characters with simple light sources
there is no need for reference materila most times. So, most of the Aquanox Characters
were all done freehand with no references or models.
Personally
I don't care much about photo-realism, I think if you like photo-realism you should
take some photos and make a mate painting. With this tutorial I just want to explain
the style I decided for the Aquanox Characters.
Each
Character took me about 3 working days. I did many changes according to many critics
and my personal opinion. The biggest Problem was that some of the Character
did appear in the prequel of this
Game Aquanox 1 and were
painted in
a very different,
more cartoon like style.
So the challenge was to
create new Character and
make the old designs fit
in as well.
For this tutorial I did create
a virtual Character AYU,
she does not
appear in the
game. I did not want to spend
too much time on it, so
I only
did spend about 7 hours on
her painting and arranging
the
images for this tutorial.
I
did not work out many
details, just did it as
simple as possible.
But I guess it is enough
to give you an idea of how it works.
No
reference was used for this one.
I
did start with this style in the beginning of last Year. The first image of this
kind was Vampire Goddess I did wrote a tutorial about this image for
the book Digital Fantasy Painting witch was published by Watson-Guptill
Publications in New York. I dislike any kind of Filter or manipulation of Poser
Characters, so my Idea is very simple. I believe that all you need is software
with basic tools and layers.
The
style of this shading/lighting is based on the cell like style I used for many
old Characters. Shading an organic object with a brush makes it look plastic but
not very realistic or too artificial like some airbrush paintings.
I
used to like hard shadows the way you can see them in most anime. When I started
to blur some of the color layers I developed some other style and this is what
you see on this pictures.
It
is in fact nothing special, just the basics, but it is enough I think.