140)
Let's add some details to this chair creating
a handle and some screws.
141) First of all we will make the screws.
It can be easly done with a tube primitive.
Remeber to reduce it's Sides parameter,
otherwise it will not look like a screw.
142) Copy it to the other side of the chair.
143) Now let's create four screws in the
central connection. It's easy too and can
be done with a Cylinder primitive.
144) Make 4 copy of it:
145) Next step we're going to create the
handle. Let's start with a Spline in Top
Viewport. With Line command active, create
an L shape from the center of the chair.
146) After you create this Spline, go to
it's Modify panel and enable Renderable
and Display Render Mesh options. This way
the Spline will have volume. Ajust it's
thickness in the Thickness parameters if
you wish.
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147) After this, access the Vertex Subobject
and chamfer the vertex in the corner like
this:
148) In Front Viewport, create a Spline
like this in the tip of the handle. This
will be a little rubber.
149) Apply a Lathe modifier, make some tweeks
and it's done.