127)
Now lets connect the back support to the
seat. In the Left Viewport, create a Line
like this:
128)
In Front Viewport move it to one of the
sides.
129)
And than chamfer the vertex located in the
corner.
130)
In any viewport, go to Spline subobject,
select the spline, hold down shift key and
move this line to the other side creating
a new copy of it.
3DTotal
Advertisement - We need your support!
As
well as you tutorial hungry people eating through a terabit of bandwidth each
month we also have many additional staff and running costs involved in creating
these free pages. We want to continue bringing you many free tutorials and resources
everyday, so PLEASE check out our products and amazon affiliate schemes via the
above banners. Many thanks!
131)
Go to Back viewport and click at Snap Toggle
to enable snaping. Right click on the same
icon and just enable Vertex Snaping.
132)
Now create a Arc Shape from one vertex to
other (of the support).
133)
Attach this new Arc to the other two Splines.