121) From the Subdivision Surface menu,
enable Use NURMS Subdivision options and
raise Interations parameter to 2. This will
give you a subdivided model feedback in
real time.
122) Go to Border Subobject and select the
first border. Active the Scale Tool and
hold the Shift key from your keybord, than
click and drag X and Y axis at the same
time. This will create new polygons and
we're starting to shape our rubber.
123) Now with Select and Move Tool, hold
down shit key againd and move the border
in Z axis creating a kind of border.
124) Use the same tecnique of Scale Tool
with shift key in the botton border.
3DTotal
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125) If you wish, go to other Subobjects
and re-shape it.