72)
Remeber the first rectangle that we used
with the Loft tool? Select it and make a
copy. We are going to create a cover for
the botton of the seat.
73) Copy created, select and use Extrude
modifier on it.
74) Now we have the border and the cover
of the seat, let's now create the seat it
self. To do this we are going to use a Box
Primitive, create one and convert to Editable
Poly.
75) Apply a MeshSmooth modifier with value
3 in Interations. Ok, we've broken the box
looking but now we have a sphere looking.
76) To fix this, go back to Editable Poly
root and create some aditional edges to
sustain MeshSmooth interations.
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77) Result:
78) Now it's up to you to resize the polygons
of this seat to get close of the border
boundary.
79) After a few tries, I got this shape
below. You can do this with a ChamferBox
Primitive, but I don't like it Smoothing
groups.