63)
In Viewport Top, create a Rectangle (shape).
Remeber to make a square and align it to
the center of the scene.
64) Go to its Modify panel and raise the
Corner Radius parameter.
65) Establish the height to the Rectangle
in Perspective Viewport (Z axis).
66) If you wish, enable the Display as Box
option in the legs objects on Properties
panel (right click). This will optimize
the scene and improving your workflow if
your system is slow.
67) Now create another rectangle in Left
Viewport.
68) Convert it to Editable Spline, go to
Vertex subobject and use Fillet tool to
give the rectangle this form:
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69) Now back to Perspective Viewport and
select the Seat Rectangle (the first one),
after this access Create > Geometry >
Compound Objects > Loft. With loft tool
we are going to create the Seat Border.
Click on the Get Shape button and select
the second rectangle we've created. At this
point remember to select Instance option
(under Get Shape button), with this any
modification that the Shape suffer, Loft
will automatically update the final format
of the object.
70) I don't know If you noticed, but this
border is with it's corners inversed. If
this happen, go to Loft Modify Panel and
inside Shape subobject rotate the gizmo.