31) Check
if this selection have the Material ID 1,
we are going to use the IDs to apply different
materials to the leg like I sad before,
one to the leg (metal - id 1) and one to
the detail (plastic - id 2).
32) Ivert the selection again and apply
ID 2 for this polygons.
33) Exit from the Isolation Mode. Now we
are going to make 3 central cylinders.
34) In the Top Viewport, create a Cylinder,
this is going to be the bigger one. Remeber
to center the object in the center of the
scene, is always nice to have object lined
up.
35) This is it in the Perspective Viewport.
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36) Now again, enter in the Isolation mode
pressing the ALT+Q hotkey. Convert this
object to Editable Poly, enter in the Edge
subobject and select the upper edges.
37) Use Chamfer Tool to chamfer them two
times. The first time: