23)
After creating the wheel, resize it and
move it away for the center of the scene.
24) With a Chamfer Box, create que first
leg, like the picture below.
25) Now we have to raise this polygons,
creating a nice detail in the leg. When
making the shaders, we are going to apply
a metal material to the leg and a plastic
material do this new detail.
26) With only the leg selected, use the
hotkey ALT+Q to enter in the Isolation Mode.
In this mode, everything is going to desapeare
but the selected object.
27) Convert it to Editable Poly, enter in
Polygon subobject and select this polygon:
28) Then, use Grow tool and add to the selection
the around polygons.
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29) Apply to this selection an negative
Extrude, with Local Normal option selected.
Now the detail is created.
30) Press CTRL+I, this hotkey will invert
the selection. Now we have the hole leg
selected, but the detail.