8)
Now in Border subobject, activate the Select
and Move tool and select the hole. Hold
Shift key and move it in Z axis, this is
going to create new polygons.
9) After this, use Select and Uniform Scale
tool to flatten those edges. Repeat the
same process more 2 times.
10) If you find necessary, move the vertices
of the corner between the layer and connector
for a smooth result.
11) Now select this polygons in both sides:
3DTotal
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12) Still inside the Polygon subobject,
click one time in MSmooth tool and the polygons
of your selection will be subdivided by
a local Mesh Smooth. With this we are going
to have a median-smooth transition from
the layer to the conector.
13) If you wish, resize the polygons in
the connector not affected by the local
MSmooth to match the new size of the subdivided
polygons.
14) The new polygons that we've created
do not have an appropriate smoothing group.
They aren't smooth as the others: