In
this tutorial I'm going to teach you how to
create the model, materials and lighting of
this render below in 3ds max 5:
In
the chapters your're going to learn a lot
of tecnics and tricks. I'm going to guide
you step by step so any person I will be able
to follow them. Hope you like it, lets begin!
Step
01 - Modeling the Wheel.
1)
Create a Sphere in Perspective viewport,
from this object we are going to model all
parts of the wheel. Press the F4 hotkey
to make all edges visible.
2)
Rotate it 90º, now we have the direction
of edges favorable to our objectives.
3)
Convert it to Editable Poly, now we are
going to create some new polygons. In Polygon
subobject, select all top center polygons:
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4) With Extrude tool, select Local Normal
option at Extrusion Type group. Now specifie
an Extrusion Height to create a superior
layer.
5) From this layer, we are going to extrude
new polygons, creating the conection between
the wheel and the leg.
6) With a square selection of polygons,
make a hole deleting them.
7) Adjuste the format of this hole to be
similar to a circle.