Have
you ever asked to your client "What resolution do you want it?" he responds,
"Make it 300 DPI"(dots per inch). Video and 3D Animation work in Pixels.
Many times, animators render out a 3000 by 2000 pixel image, bring it into their
imaging program, and it reads 72 dpi. This is inaccurate because the resolution
is created for pixels, not dpi. Photoshop simply assigns a default dpi to the
image because there is no associated per-inch resolution embedded in the rendered
image file.
Next
time ask the client that you need to know both the DPI and the final print size.
For instance, if that person is running an image that's going to be 8 inches ×
9 inches, at 300 DPI, then Multiply 300 DPI by this final print size, and you'll
get a rendered image that's 2400 × 2700 pixels. That's what you should render
and deliver to the client.
However,
that's not true of .TIF (Tagged Image File) Format files you can embed the actual
DPI information inthem. In 3ds max , when you're rendering images for print, make
sure a.) You render them as .TIF files, and b.) When you set the .TIF preferences,
set the dots per inch to whatever the print clients want. Doing so embeds the
correct DPI information in the rendering.
Okay,
here's one final thought about outputting your 3D renders to print. 3ds max 6
comes with a dynamite new feature: the Print Size Wizard. Go to Rendering >
Print Size Wizard, and a cute little dialog appears. Here, you can dial just about
any render-to-print settings you want. Set your output to portrait or landscape,
choose the unit measurements (millimeters or inches), choose DPI values, paper
width and height, and image size. Simple, yes?
If
you have any comments, questions. Please send an email.