Attaching
the ear is not that difficult. First,
import the ear file, and scale it
appropriately. Then, click on the
head editable poly and click on the
'Attach' button. Now click on the
ear. To
attach the ear to the head, you need
to delete the polygons on the head
that face the ear. Then, it's simply
a case of using the weld tool to weld
the points from the ear to the points
on the head.
I
added some creasing to the ear at
this stage, and shaped his chin. This
is the cleaning up stage:
This
is the finished version of the head.
Apart from texturing of course. In
this final stage i have filled in
the backs of the ears and attached
them (so the head is now solid) and
also defined more wrinkles and cuts.
I also made his look sinister, by
simply lowering his eyebrows.
There
are no mesh smoothing on the model,
just lots of cuts! To make the model
look smooth, like in the two renders
at the top, simply turn on MeshSmooth
with 0 iterations. This will not split
the geometry, only shade the model
and make it look smooth. This saves
a lot of rendering time and results
are great.
I
am currently working on texturing
the head, and below you can see the
UVW Unwrap of the head. I used Texporter
for this (a free plugin available
from www.cuneytozdas.com).
If
you have any questions, comments,
tips etc., send them my way! My email
address is a.gibbons@herts.ac.uk
Special
thanks to Sol and Mark for technical
help, and to my family, friends and
my girlfriend for ongoing support.
I am currently looking for part time
work (in UK or Ireland). My website
is www.cyblingdesign.com
and my portfolio can be seen at www.cyblingdesign.com/portfolio
Also, check out www.3dhit.co.uk to
share the knowledge, ask a question
or join in on the fun. Thanks and
byeeeeee!
3DTotal
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